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Mod.io aspires to take PC gaming beyond ModDB's "unstructured" ecology

append delete Alexander Allison

Humankind recently acquired a beta version of its mod tools, and the developers previously issued a basic guide on how creators and consumers may begin using Humankind mods now that Amplitude Studios is ready to move beyond maps and camera changes. You may have also noticed that the studio has teamed with mod.io, a third-party, to assist fuel this new era.

If you're wondering why you've never heard of IO Games, it's because it's brand new. However, one of its founders, Scott Reismanis, is one of the original founders of modding juggernaut ModDB. "I established ModDB in 2002 because my friends and I enjoyed exploring new ways to play creative material," he explains. "Mods were dispersed all over the internet back then, and half of the time the links didn't function, thus ModDB was a self-serving attempt to address that, and it was inspired by IMDB (hence the name)."

ModDB and its primary competitor Nexus, as well as Valve's own Steam Workshop, might easily be called the holy trinity of PC game mods, raising the question of what void mod.io is attempting to fill. "ModDB organizes modding in a pretty unstructured way," Scott says. "Any user can add any piece of stuff to the site and link it to anything else, thus it's completely unauthorized and manual."

"Mod.io serves a totally different function. It's intended to be a highly organized modding solution that gaming studios can use to power their creative ecosystem... The APIs and SDKs provided by mod.io enable developers and fans to create tools and integrations that automate the installation of mods in-game, making them available to all players.

Web/Link: https://happywheelsgame.io

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